All terms list

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A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture.
1v1
An abbreviation of 1 versus 1, denoting two players battling against each other. Can be extended to any player versus player grouping, such as '2v2' to mean two teams of two battling each other, or "1v4" to refer to a team of four players against one.
Graphic rendering technique in a two-dimensional perspective, often using sprites.
A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture.
A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then quickly shooting without looking through the scope.
A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture
A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture.
AAA
A high-budget game with a large development team. AAA games are usually multiplatform or are first-party, have multimillion-dollar budgets, and expect to sell millions of copies
A player who attempts to collect all achievements in a game. Achievement hunters tend to be completionists.
Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and...
A game mode in which one team tries to attack (or capture) specific areas and the other team tries to defend those points.
A system in video games that causes the player-character to move forward without input from the user. The system is predominantly used in platform games, as well as being a toggleable feature in some open world and MMO games where users may need to...
Code that runs on a server that defines how a site works.
A type of in-game monetization that provides additional content for a game through a tiered system, rewarding the player with in-game items by playing the game and completing specific challenges.
In online games, a list of player information (such as player ID or IP address) that the server checks for when admitting a player. By default, players are allowed to enter, but if they match information on the blacklist, they are barred from entry...
A small and fast buffer memory between the CPU and the main memory. Reduces access time for frequently accessed items (instructions / operands).
An item that can be collected by a player, which may or may not confer a positive benefit, such as increasing their character's maximum health. Typically found in games with a campaign mode, collectibles may increase such game's replay value by placing...
CSS
CSS styles the HTML. So, it sets font colours, sizes, spacing, layout etc. Stands for Cascading Style Sheet.
Think Microsoft Access or Excel - big tables of data that is quick to read, save and update with code. Databases are divided into "tables" (think excel worksheets), "columns", and "rows" (like excel again). Asking a question about a database is called...
A video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source to a display device, such as a computer monitor.
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